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(1 edit) (+2)

Thanks to @isolethisname for coming up with the idea to edit the save file. After a quick look i found out, that you can do a lot of cool stuff with it and sometimes it gets a bit weird, i guess that is what you mentioned as "spaghetti code".

I used this website to look into the dat.save file: https://www.saveeditonline.co

You can a lot of stuff like:
 - amount of berries
- money
- pokemon level
- glyphs
- pokemon
- tribute level
- and more...

You can also do some funny stuff like give turn a tree into a Ditto with the Transform Ability and it will behave like a Ditto but with Zero Berry cost.

You can also stack Glyphs like courage, but unfortunately the effect does not stack.

The spaghetti part is, that the game give a ID for each card, and everytime you buy or sell cards it will give all cards a new ID wich explains the lag, when you sell cards.

The game still makes a lot of fun, really good base ^^


"The spaghetti part is, that the game give a ID for each card, and everytime you buy or sell cards it will give all cards a new ID wich explains the lag, when you sell cards."

wow thats horrible lol. that explains why the game becomes unplayable once I have too many cards.. 

(+2)

It doesn't tho! The ID/serial stays the same after selling the cards. There would be no point in re-assigning them.

My code is definitely spaghetti tho, but for different reasons!

(+1)

Yeah, thanks for clarification :D

(1 edit)

@General Banane what did you do to your sav file to look like a spread sheet format? this is what i see with my file on the save editor website: any help is much appreciated. *edit* I'm using windows 8 tablet pc.