Thanks a lot for the kind words, I wanted to try and make the choices and lewd actions also affect the gameplay, give bonuses or debuffs. So all the systems are designed to do that. There will be more, developing just takes a while x3. What I have right now took me 6 months to make from scratch
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Im most impressed by how you have combined the bondage system with others, the way the map goes dark with a blindfold, diffrent abilities being disabled and so on- it makes it feel much less like flavor and more core to the entire game. I'd love to see more consequences to wearing diffrent types of gear, maybe some which cause situational events like a trap that only activates while a certain gear is put on. I like how all the perks can encourage diffrent types of gameplay styles, the little experiment event you can do with the doctor is interesting, although having the content behind this could be a shame since some players wont be able to see it depending on what they do- I could go on, but just know its all very cool