A strong connection to the theme - staying near the hive mind was essential. Art was inconsistent (slime main character was fine, but seeing the rat boss be a clear scaling of a smaller art asset stuck out in comparison. Grass and path tiles were nice, but shadows were not indicitive of a single light sources which is required for showing correct depth of tiles when a player can move up and down ramps in an top down/isometric view.
Game mechanic was simple - collect slimes while staying away from enemy. However, when low on health I had to stay near the hive mind and the enemy would rarely leave me alone, leaving the only viable strategy to do loops around the hive mind hoping for some respite - but this would not help progress me toward the end goal. Some game features to mix it up were welcome, like the teleporter and bomb. However, the teleporter often left me lost, not knowing where the hive mind was.
I captured the first 5 min of play here: