Visually striking game. As others have said, it was a bit hard to get into at first and the screen does get a bit noisy at times.
I think you could benefit from adding hit stop and camera shake. I am commenting this on many of the games I play, because for whatever reason, no one uses hit stop and camera shake! :)
Camera shake can be achieved by using a coroutine like so: https://imgur.com/a/rWEMD0U
And called using StartCoroutine(cameraShake(x, y, z, ..));
And hit stop like so:
IEnumerator hitStop(float hitStopTimeScale, float duration) {
Time.timeScale = hitStopTimeScale;
yield return new WaitForSecondsRealtime(duration);
Time.timeScale = 0f;
}
I would be happy to playtest an updated build if you make changes. I would also appreciate it if you checked out our game and any feedback you have.