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(+1)

No problem about the long wall of text, I like to read them :D

The dice amount was envisioned to be more apparent and profound as well as having multiple different effects, but alas I ran out of time to implement but only the basic effect.
The different die types are among the variety that was planned.

The hitbox on the player is intentionally precise as I myself don't like that much about the small hitbox type since I never can keep the track of when I'm hit or not.

Also there are some discrepancies on the hitbox accuracies since the tiny detail honing was left to last hours and ran out of time to fine tune them.

The game will be developed to a larger expanded full game later on with multiple stages and enemies to run through with multiple ships to fly with them having different fire patterns and weaponry upgrades.


Just wait and follow up after the jam to get more of this game <3