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Game feels great to play, music fits perfectly, and the voiceacting adds a lot. 

I like that it's technically short and sweet - only 80 seconds. Difficulty however made it a 10 minute game, which I still haven't beat, and I think it's really good - making the game hard can be seen as a cheap way of generating playtime out of nothing, but in this case it always feels like I am learning and getting better, so it works.

The dice roll mechanic felt a bit underdeveloped. There is a die in the corner displaying how much time you will get from the next kill, and it is actually a valuable piece of information, that can be used in decision making, but it's position on the screen coupled with a somewhat lenghty roll animation and an extremly fast paced, punishing gameplay made it impossible to use. I am sure, there is a better way to convey this information to the player, like big transparent die in the background, or something like that.

Overall - great game. Aestetics are catchy and the gameplay is fun and addicting. Good job!

Thanks for the feedback and great breakdown. I appreciate this!

You got to the essence of what I intended about the game, easy fast to get in, always learning a trick or two for the next iteration yet still simple.

You are right, the dice mechanics delivery to the player is a bit lacking and out of sight, I had much more planned to it but ran out of time to implement the working versions of the mechanics.
I've kept developing and will continue to develop this game further, WAY further after the jam is over so keep following for more content which is more balanced and offers a lot of more playability and challenge.