I tried out this game, and it mostly confuses me.
I can KIND OF see where this was going, but the execution really doesn't cut it for me, overall it's too rough.
- +The story setup is fine and a good excuse to participate in a crawler.
- +The treasure hunt minigame isn't a bad pace-breaker.
- +The skills being based on an orientation is a cool idea.
- -The game is so dark for no reason. it's already a black screen, why tint it dark on top? It just makes it hard to see.
- -Even the battlers are just pitch dark figures. Why??
- -The transfer from one map to the next is all wonky and blinks. Just fade out, prepare your map, then fade back in.
- -Chests being on default "leave it" are a pain, and very easy to accidentally skip if you just try to click to pass the previous window.
- -I'm not sure what the point of the slots for gather items is, and it feels pretty tacked on.
- -Enemies barely do any damage and die in one hit, at least early on, so the pace is a bit off, even if later they get stronger.
- -The conveyance of the story and where we are is pretty bad. I thought we were already at the cave? And then I see some ex-soldier which I assumed was a memory, maybe? But AFTER that the witch joins me and THEN we go to the cave? What's happening?
- -The happy music does not fit the presentation being all dark at all.
I feel like this is a proof of concept for a roguelike game, but honestly it's hard to see it as a finished game or even public demo. It didn't do much for me.