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(+1)

I like the vibes of this game! Interesting setup for the story, and the jumping/shooting felt pretty good. I found a glitch that felt inescapable, though. If you are hit by an enemy during dialogue, the player can't move and can't be killed. I wanted to explore a lot, but any time I did, I had to walk twice the distance to reach the next story part. Maybe add a running button? I'll play some more of this later and see if I can revise this take.

Thanks for the kind words I will make a note of that and fix it ASAP.