I loved the idea of playing musical chairs with ghosts/demons, I think the jumpscare could use some work also give the game a little more tension, it felt like whenever i died it was pretty instant. Also maybe some visual indicator of what chair people are sitting in or not, maybe some shadows. Otherwise i genuinely liked it was fun!
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Thanks a lot for the feedback! I couldn't find a great way to communicate that through game language, so for now the only visual indicator is a "[E] to sit" prompt whenever the player hovers over the correct one. As for the audio, I thought that the track that plays whenever the music stops did a passable job of building tension, though I might have to rework that somehow. In any case, this my first real game I publish, I'm glad you enjoyed it <33