Thanks a lot for the feedback! I couldn't find a great way to communicate that through game language, so for now the only visual indicator is a "[E] to sit" prompt whenever the player hovers over the correct one. As for the audio, I thought that the track that plays whenever the music stops did a passable job of building tension, though I might have to rework that somehow. In any case, this my first real game I publish, I'm glad you enjoyed it <33