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(+3)(-3)

I can't really find much strategy or thinking in this game. it seems to me that the only thought really is in picking the card that grows in stats the most when you level it. the abilities are rendered useless because they make your card cost 1 more, so the game kinda just revolves around stat points and that's it. I think I'd appreciate it more (though it would take much more work) if every card had a power to begin with, making it more similar to how Pokémon is already.
This is just my opinion, and if your target audience isn't supposed to be people who like strategic thinking or decisions then don't listen to me. How this game is now though, I assume I'm not the target audience, and I like strategy games.

(+1)(-7)

"Hey author, pretty plz drastically change the game to fit my idea what the game should be!! :))))"

and what should the game be?

(+1)

Yeah reading this post again, I sounded a lot more like I was putting down the game than I intended... I guess I didn't really get the game, but like I said maybe I'm not the target audience

(+2)(-1)

I think it is pretty good for the category of game it is. It is similar to most board games. Enough depth that you can play a couple of times and have fun, but once you master it it becomes trivial.