Anyone inspired by Slay the Spire? That's not a negative, just drawing parallels.
I like the game. The following feedback is given exactly because I like the game. I would not write such detailed feedback if I didn't really enjoy it. So please don't take it as a wall of criticism.
Some bug reports and suggestions:
1. Cosplay does not always work as intended. It seems to work fine when it's used as the first card in the round, pointing back to a card from last round. But in the following scenario, it does not seem to work as intended: A) Play a simple card, such as Moon. B) Play Cosplay in the same around. The total score should then be 8 (3 for Moon, 3+2 for Cosplay), but it is not.
2. The perk that gives energy is extremely powerful. It would be great it if only gave 1 extra energy, but it gives 2! I think that's way too powerful compared to other perks, particularly the one that gives 2 extra health.
3. Having Bimbiofication + the extra energy perk breaks the game pretty quickly. As soon as you have extra energy, just buy all the bimboification you can, and you are soon turned into an immortal. I had 170 hp at the end of the game. I don't know what is possible within the engine, but here are a few suggestions: A) Limit the number of bimoification allowed within your deck (as in, they don't spawn more after a certain pin, or B) Add a card that increase in power based on the total number of hp, exclusive to enemies. So you get some punishment for having way too much health. C) Add a disadvantage to the player for using it too much. D) Make Bimboification also discard a random card from your hand.
4. Currently, the elite enemies are just not very interesting. They don't provide enough challenge. I sugget ramping up both challenge and reward.
5. Perks makes or breaks runs at the moment, at least on higher difficulties. After even a single level of Strapon or Bubble Butt, you can often win two rounds in a row with the card that sets enemies cards to zero power (whose name escapes me). That's not necessarily a problem, but the nature of shops (very rare and random) makes the game a little too luck-based a the moment. That is, if you find a shop at the time you have amassed 400 gold and get a good perk, you win. If not, you can easily lose early.
6. It's not possible to see the gold amount you have when you play on cell phone. I think the number gets cropped to two digits.
As I said, this was meant as constructive feedback. Keep up the good work.