44! I'm glad to see so many well-made entries, the competition is fierce! The three things I would recommend are an in-game tutorial (my pet peeve), at least one power-up/additional rare mechanic and some more variety in the level design (other crossroads, derelict houses, crashed cars etc.) Apart from that, I loved the attention to detail in the menus, the music and the simple gameplay loop. There was one bug I think, when you go far enough forward that you teleport back but there just happens to be a zombie on the screen before the teleport, it looks like the zombie disappears suddenly.
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Those are good suggestions! We didn't want to overcomplicate the environment so that you could discern enemies from the environment (the nokia design space made this a challenge ;) ). The powerups probably would've spiced up the game a bit more, good to know for next time! I spent a while trying to fix the rendering and physics of entities warping from one side of the map to the other, but just didn't have the time to pull it off unfortunately.
Thanks for playing, and glad you enjoyed!