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Hey, I finally played your game :)

  • felt that before even starting, mainly from the screenshots, that this is a top-notch work, at least in graphical and atmosphere department.
  • great title screen, very atmospheric and with a nice background music
  • I really appreciate the time putting such an "Options" screen, not many people did that, including myself :) And you put many settings in there, that's a commercial-level options page :)
  • I love that you started the adventure in the most traditional and efficient way ever, in a loud tavern.. Great vibes. Pretty nice that you multicolored the text, I like the technique myself, loved it :)
  • I really like good D&D-like PC games and this one is really oozing this kind of inspiration.. Loved the whole text, the screenshots and lore being explained before even starting. Presentation was outstanding!
  • unfortunately, the game seems to be built for high-end PCs and couldn't managed to play a lot. I am left with a crappy laptop these days, I will check it again when my new monster of a machine arrives :)
  • It also crashed twice on me when I entered on that dungeon; definitely need to be checked on lower-end machines. Lovely graphics by the way
  • regardless, I loved the movement and field-of-view, such a classical implementation, I loved it :)
  • you seem to put a lot of work there, content, puzzles, graphics polish, for such a small time-window, along with lots of lore around :)
  • I need a week myself to fully appreciate this game and you made it in a week, ha!

Overall, although I didn't it played much due to hardware constraints, I loved every second of that. Will definitely bookmark it for later :) Please, continue on it!

(+1)

Thank you for checking out my game! My goal was to create to a complete experience with a nice little story and I am really glad you liked it. :)

Yes, unfortunately Unreal is a bit hardware-demanding, so I am sorry performance was not that great for you. There are ways to improve that, but Unreal performance optimization is an art for itself and that was a bit out-of-scope for the jam, haha. Still, I am happy could check it out as it is. I will certainly continue with this code-base and with what I learned during the jam. :D