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(+1)

Really interesting mechanics. Now for a couple complaints:

1) The difficulty jump from tutorial 3 to the trial was WAY too big. I had to quit at the last checkpoint because it was too hard.

2) The music stopped looping at one point :(

Other than that though, I had a lot of fun with this game. I really like how you can control the amount of force you put on the balloon, it makes what could have been a really annoying and hard to control mechanic into a great one. When the music was there, it fit pretty well, and I liked the art. The overall aesthetic combined with the gameplay reminded me of something that would be on cool math games, and I don't mean that in a bad way. Great job!

The Trial was the level I originally designed,as it was meant to be a pure rage game. But I then found the jump from “intro” to “trial” was so overwhemling, I added the tutorial levels to try and soften that initial shock when you see the daunting level.

I do intend to add lots more levels and organise them in difficulty, so that should be mitigated in the future. As for that last section… it was both the easist section until I moved the the moving saw up slightly so it covered both below and above sections of the wall… then it became infuriatingly difficult. So… mission accomplished? XD

As for the music, it is set on a loop, but when I deployed and put it on Itch, for some reason, the loop doesn’t work, and I ran out of time to even try and fix it :(

Thanks for the feedback!