Well done as usual. Really good job making puzzles that are actually reasonably challenging with so few rooms.
Viewing post in No Rest for the Wicked jam comments
Thanks :) I actually find it easier to give more purpose to each room, for my full game I often feel that the rooms are "empty", as if I'm not justifying their existence and I could merge the tasks / hotspots of more rooms into one. The 14-day format forces me instead to make less rooms and I'm happy to cram as much content as I can in them :P