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Hi! I haven't personally tested it in battles yet but it should still function as normal with some tweaks. Is Switch 207: QTB Arrow Moving definitely being turned on? 

I've found out using a console.log script that it turns out the QTB Arrow Moving is NOT being turned on, but for some reason this is only happening when I try to trigger it during battles. It works fine outside of combat but even when I copy and paste the exact same functions and events into a battle event, it doesn't seem to trigger. I feel like there could be something about a battle that might be interfering with this? Though I'm not sure what, exactly.

So apparently, the Trigger only works on the map screen.

 I'm not sure how I would go about it from here. I have tried manually triggering the QTB Arrow Moving as a Common Event in battle instead of relying on the Switch, which does move the arrow slightly, but it immediately freezes after a few frames. Not sure why.


 If I put it under the Loop instead, it begins looping upon itself before it is able to complete the QTB Arrow Moving event, which makes the arrow go haywire.


I hope you will be able to come up with something, perhaps trying it yourself in a battle screen might give you some more information and context? I'm very thankful that you've made this script, it works wonderfully  on the map screen and very much appreciate your assistance for this issue!

I know this is a crazy late response, for some reason I was never notified of your replies, I'm so sorry!

If you were still looking for a solution for this, I've added an update to the project's files that should allow QTBs in battles.

To Caz,

Is it possible to customize this quick time event for battle. I bought the product for battle and was going to use its event branching to make things happen, but I am having the same issue. If you can make this product work in battle with event branching, I'll repurchase this product.

No need to repurchase! Just re-download the project from the store page and you should now find a (Battle Version) project in the folder. 

Battles work a little weirdly in RPG Maker, and Common Events are treated as separate things, so trying to run things like Parallel Processes don't generally work. I've made a version where the QTB is condensed into one Common Event that can be called during battle via skills, items, battle events, etc. that should now work.