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(+1)

Nice little game. Effectiveness of abilities could be communicated better. It would also be interesting to know what kind of cooldowns the opponents have (especially on the revive ability) to make decisions on who to focus. There wasn't any reason for me to do anything other than spamming the same ability until someone was low and then switching to another target to then kill them right after eachother to avoid revives. It didn't feel very rewarding. 

All that criticism out of the way - great job, the game looks good and the controls feel nice and snappy. 

I appreciate the feedback! I was hoping peoples experience with rpgs would carry through some of that info since I didn't have time for to add that stuff. Thanks for playing :)