Well, there is are some things that can be better,
-The ball after the paddle gets controls of the ball again is always aimed to the center, and thats a little anoying.
-Is not clear at first that each time you make the ball bounce lets you place more blocks.
-Placing block in front of the main wall is awkard, increase the reach of the block placement, or make it so the gray block turns.
-The paddle always catches the ball, maybe add the chance, ( if you make the ball bounce a lot) that the paddle cant get to the ball on time and get like a bonus
-There is always a situation where there is nothing to do but to use your character to block the crown, the game is really fun,m but if you get to this point is just a matter of time to get a game over.
- The paddle actually is just trying its best to attack the crown, and if there's no better way it will mostly just shoot straight at it. Might be annoying, but it's literally in the name, so... jk, I agree it needs improving :)
- You're right about the fact it's hard to understand how you're given new blocks. We ran out of time when working on HUD and decided in the last moment to just type the explanation under the playing field, but that's not a good way to present important concepts to the player, obviously, must be
improvedmade from scratch. - True about awkwardness with placing sometimes, we'll probably add a way to aim further/nearer at the very least.
- Yeah, there's a lot of potential ways to add variety to the game loop, including some ways to "attack" the paddle, add special attacks to the paddle itself, etc. Definitely worth exploring!
- Given that right now the goal is to maximize the score for the leader board, perhaps the best course of action when you have no blocks left is to just sacrifice the crown and run with the points :) But I agree, in a more sophisticated version this endgame strategy would be pretty boring.
That was a lot of good points, thanks a lot for sharing your thoughts! :)