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This game seems very cool. I'm an especially big fan of the "PCs as mercenaries" framework and minimalist take on weapons. I do have some questions about mass combat though. I played out two examples and walked away with the same questions.

  1. How should injuries be handled outside of "tally them up, most injured is more likely to lose"? I imagine you distribute them among troops after combat, but is there any effect during?
  2. If 1 combatant = 1 Unit Strength, then would a Light Footsman contribute as equally as a Heavy Horseman?
  3. Is there generally any way for players to influence Tides of Combat, or are they basically "locked in" once the combat starts?

Any other advice or guidance is appreciated.