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(1 edit)

Nice management game, I think once you get used to the controls they work remarkably well.
Suggestion:  instead of highscore, implement a >time spent crankin'<, where you start with ~60s on the clock and each passenger correctly delivered grants an additional second, I think this would make the game more engaging, because then people don't chase (only) the highscore, but they chase "playing more of your game"

Wow! Why didn't we think of that! The idea of +seconds would have been really great for the game. Thanks for the feedback I will make sure to add this feature if I do a post jam update to the game.