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"Do you think resetting the game can help?"

Not sure, but worth a try.

"Also, is it intended, that the enemies go down in two hits after the first boss "battle", instead of in three they took initially?"

It's like you're getting stronger =]

Wow, growing stronger in an RPG, I didn't expect that. :D I will reset it and give it another try as soon as I am done with the game I'm currently playtesting (it's really good, too).

Alright, I've finished the game, and now I get how it adheres to the theme (no spoilers). :-) I also think I've figured out what caused my key to disappear: after defeating the boss, another player character spawns on the opposite side of the map for some reason, and it also responds to the controls, so when I move into the dark room, it can easily fall into the pit and lose "my" key. I worked around it by walking over him, so both "my" PC and the clone are in the same cell at all times, but the game eventually hung up when I tried to enter the dark room again. I was able to beat the game after the restart.

Also, not sure if it's a bug or a feature: the attack option during the final boss fight reads only "Let", and in the final log, I can only see what appears to be parts of the text. Is it supposed to be like this, or is it just the display elements eating up large fonts?

(+1)

"another player character spawns on the opposite side of the map for some reason [...] and in the final log, I can only see what appears to be parts of the text [...]"

Indeed. This is part of a last minute error that could not be fixed before the deadline.

A properly functioning post-jam version will be published as soon as the system unlocks the submission of new builds (after the voting period ends).