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Congrats on your submission and first jam!  I like how you had the arrow pointing to the collectible, it made it so that you had to try to quickly mentally find the best path to get there once you had a lot of crates in the way.  I got 27 and couldn't get the 28th because of the lack of time.  I got stuck a few times.  I think maybe snapping the character to the grid that you were moving on might have made it so that the weird collisions didn't happen.

(+1)

I might try that, but I don't know if I will be working with full random level generation like this in the future. It felt more finicky then just making levels.