EDIT: OK, I lied lol. I always forget that I can't play 90% of games on my preferred device, my Macbook 🥲 I do have a Windows machine though, so I'll download it on there after I get up from a nap later.
Ayyy, thanks so much for the awesome feedback Wasabi. I'll try your game out!
This was such a learning project..I actually made an Unreal framework/tool of the same name, and it performs so much better. Granted that's partially because it's all low poly, but suffice it to say I made some performance mistakes in designing the actual game! Hopefully I can track any major ones down and optimize a bit better.
In the mean time the best suggestion I can give anyone for getting better framerate is to play on harder difficulties. The difficulties will invariably lead to a quicker death, and slower final spawn rate of the enemies. Also, the framerate difference on low graphics from medium and high is massive because of some of the new lighting and rendering technologies in UE5, which are disabled in low.