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I really like how your attributes are resources you spend to get bonuses on your rolls. I had thought about making attribute pools into resources like that to represent, like, getting tired as you travel. I’ll have to play this to see how it works!

Thanks, for checking it out. Let me know how the play goes.  I think attribute pools are a good way to go. Any feedback is much appreciated.  

I converted this into a module, but am writing a new point based game now.