Yeah, there's a bug if you die a few times that the player's Z position is totally thrown out of wack!
We actually didn't create ANY assets! The team was me on Design, a buddy on Programming, and we got about 12hrs of additional coding support by from friends who had a couple spare hours on Saturday and Sunday! So we didn't have any artists.
You can find most of our assets at https://syntystore.com
The execution needs TONS of polish! We overscoped so much that we barely got the game out the door in one piece! :P
The lights are too dark, the dragon too unpredictable, the fire is hard to read, the player controls are floaty and strange, and the animations are super wonky!
We've spent most of the past week's evenings working on it after work though!
We'll post an update shortly after the competition ends! :D