Here's my report and bug dump after spending a couple of days getting silver on all the levels.
Opinion / commentary:
- A rather amusing thing happened where I beat a level and then a ram pushed some sheep out and the victory jingle did a sad decrease in pitch.
- It’s a little awkward how the player just slides around completely unphased when they’re rammed. I understand the time constraint though.
- I know adding key rebinds was on your to do list, but I'm not the biggest fan of the default inputs for keyboard.
- It would be really nice to also be able to skip the screen panning parts of the cutscenes.
- It would also be nice if there was a way to close out of the level select without having to press 'Esc' twice.
- It’s a little sad to see that there’s nothing special for beating all the levels, but it makes sense that you just had to finish it.
- The difficulty is very unequal for the different level; on town #5 it took me over half an hour to get silver, but I got platinum on my first try for forest #3
Might not even be a bug:
- It looks like the sheep can only be fleeing from one thing at once, which makes it very very difficult to herd a herd if they’re too busy bullying the black sheep.
- It's also slightly annoying how easy it is to get the player stuck on an object or unable to squeeze between sheep, but that might be my fault.
- Sounds like barking or baaing keep playing after you complete a level, but I'm not sure if that's intentional or not.
- I have a controller plugged into my computer, but I'm playing with my keyboard, and a couple of times it's shown me the controller controls before switching to keyboard once I start using it. That one's probably not even a bug and is just the way the input library handles having multiple options for some reason.
- Often if you unlock multiple levels on one stage between visiting it the notifications overlap.
- The notifications also overlap if ram is both fleeing and charging.
- I noticed when the screen moves at all there's a barely noticeable warp line thing going down that vaguely reminds me of a scan line
- The black sheep flees with the flee leader, even if they’re what the leader is fleeing from. This makes it incredibly difficult to stop such chasing loops. I think that was intentional, but the black sheep were easily the most annoying part of the game and I feel like complaining.
- It sort of looks like the blue sheep do actually herd with the white sheep.
- I haven’t seen a single ram stop ramming without successfully ramming, which is awful annoying.
- I don’t know if I’m crazy, but I thought I had 3 bones and I was grinding for a 4th to unlock a level, and when I finished it I had 6 bones. I only increased my score from copper to silver.
Inconsequential:
- I’m not sure if there are any foreground objects in the river level that you can see behind.
- It seems like the patch of swamp inside of the donut-like walkway in the swamp level is walkable for some reason.
- On swamp #4 I did really poorly, and for some reason the time points and sheep alive points counted at the same time and ended up displaying 0 points on the in-level score counter, but luckily the outside counter correctly displayed my score of 20 ;_;.
- On many occasions I have spent the bones to unlock a level, but it didn't change until I scrolled away and then back. I think it may be related to when you have multiple levels unlocked but unplayed on the same stage and you leave straight into the level select for the stage.
- Another weird thing similar to that happened, but I'm not 100% sure what. I think it was something about buying a level, but then I still couldn't play it, and I had 2 new levels available when I only thought I had one. I don't know how much of that is actually connected though.
- On one occasion some sheep ran from me during a cutscene while I couldn't do anything (I believe it was swamp #3). Upon further inspection, it looks like the sheep are always active during the beginning cutscenes, but you often just don’t start close enough to affect things.
- It seems like sometimes some sounds can cut off others.
- 3 or 4 times, I've been able to move around a little on the level select between beating a level and a notification cutscene happening, which might cause problems if I’m fast enough to re-enter a level before it tries to come up.
- Less than ideal grammer on "you should considered lowering your bone wages" (should be consider).
- Also, I don't think there should be a comma in "At least, the creatures lurking in the wood left", I'm not certain about that though.
- The camera acts pretty weird on the overworld sometimes.
- A disguised wolf entered the ending area once, and it did the particle effects for a sheep entering and became passive.
- The red sheep have numbers above them. It seems like it might be a playtesting thing you forgot to turn off.
Annoying:
- A wolf got stuck behind a fence once, and after a bit it just teleported through and ate one of my sheep before I could react.
- It took me until swamp #4 to realize that 'space to skip' meant 'hold it down and you can skip the entire thing' and not 'tap it and you can skip one part of it'.
- I know you mentioned trying to fix it, but I've still had more than a few problems with the pathfinding getting stuck on corners.
- I've noticed several times that a sheep would be fleeing and then it's ! would leave but it would still act like it's fleeing (I think it has something to do with crouching, but I'm not sure).
- I also couldn't move after completing a level once, although restarting fixed it.
- Somehow some golden sheep got frightened?? It was during the same incident where a disguised wolf entered the goal.
- A wolf froze for no reason.
- Sometimes the bark or growl sounds and graphics don’t play.
- I was able to start a level while the cutscene was still going just by holding space as it starts.
Problematic:
- Several times, a sheep would get so preoccupied with returning to the herd that it just can’t get frightened at all.
- Multiple times I had caught the disguised wolf and barked, but it just ignored it until it undisguised itself.
- The growl button quite often doesn't work.
- Somehow, a sheep got stuck fleeing in one direction as a flee leader, so other sheep just stayed around it running into a corner. It happened again with the last sheep I had right just as I was about to complete the level. One time it happened but I was in the way, so it just pushed me into the corner and caused me to get stuck for several seconds; it’s ok though, I had to restart anyways.
All in all, most of the bugs or issues were of no impact, and a lot of the bigger things are just a result of your self imposed time limit. I do have an actual problem with not enjoying things, that being said, I'm rather surprised how fond I am of the game looking back, especially considering how frustrated I could get while I was playing it. I hope this feedback was helpful, and I wish the best of luck on your future endeavors.