Ah no shame and hope no hard feelings, you understand. Maybe try to take a few style cues or talk with him about finding a way to make the styles a little more cohesive (not talking down, just two cents as a fellow dev and pixel artist.) The vibe was great and the puzzles fair but fun. Have you considered experimenting with Adventure Game Studio (AGS) for any future adventure game projects? It's very robust and I enjoy it quite a bit. Either way, cheers and keep up the good work, very excited to see what Chapter 3 has to offer.