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(+1)

I think the idea has a lot of potential, you just need to polish it and add visual indicators for ennemies attacks and stat changes.

(1 edit) (+1)

I did try to at least make the "animation debug frame" Red and 3 pixels instead of the one, but I get it's very hard to get info you of it atm

It might also be that the camera is not set up on a good view atm.

Image scale was the thing i struggled the most with tbh.


ty for checking it out :D