I think the idea has a lot of potential, you just need to polish it and add visual indicators for ennemies attacks and stat changes.
I did try to at least make the "animation debug frame" Red and 3 pixels instead of the one, but I get it's very hard to get info you of it atm
It might also be that the camera is not set up on a good view atm.
Image scale was the thing i struggled the most with tbh.
ty for checking it out :D