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I have waited for a while to play it. Had to wrap up some titles with higher priority in my list but finally managed to get to Disharmony. I was not disapointed by the gameplay at all. It really is a rhytm game trapped in a jRPG. I love the idea really. However, I majorly suck at rhytm games, at least that is what I managed to find out. I beat the first monster, then immediately died to the second one. I managed to beat it after the respawn but immediately died to the boss. Then proceeded to bash my head at the boss for a while until I gave up and pick the "Accessibility" option. After I chose it, I found out that I was in the mere beginning of the boss. I lost about 4000 HP until I managed to beat the boss. Safe to say, it's not the game for me. I am glad I gave it a chance though. And glad I supported you, author. Props on finishing the game.


On another note, controller support completely did not work for me. I tried my DualSense and found out it just does not register inputs. However, when I tried to use Joy2Key for DualSense to imitate a keyboard, it did do that but the game also kept switching between controller and keyboard inputs as it seems that it somehow registers that there is a controller. When I tried my 8-bitdo SN30 Pro 2 I found out that it mostly works but the Cancel/Decline option does not. So I ended up playing with keyboard.

Hey, thank you very much. Not just for playing the game, but for taking your time to write a little bit about your experience.

Yes, something that became evident very early in playtesting was that the game is quite difficult, at least to players who are inexperienced with rhythm games. For the most part, I'm actually fine with that-- Even if I were to rebalance the game from scratch, I would probably stick with the decision to only have one difficulty option-- but I feel like I could have given players a better opportunity to get used to the controls and such before tossing them headfirst into some fairly tough fights.

Thanks a million for the support, and for sharing your thoughts.

Oh, and as for the controller support, I can't give you an easy answer as to why it didn't work. Personally, I've only tried using an XBOX controller and a few Nintendo Switch controllers (one first party, the other from Hori). Others have had mixed results using PlayStation controllers, it seems like it just sort of works for some people on some machines, but not for others. No idea why. It might be a GameMaker thing, it might be related to the input library I'm using, it might have to do with drivers. No clue.

(+1)

Yes, I completely back the decision for one difficulty option. I feel that games should not be "for everyone" so it is not a bad thing if a game is not for me.