Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The idea is good, instead of dodging the spikes, you have to be near them. For me, surprisingly, the start was always the hardest, because mostly small spikes fell down and they are the hardest, since you don't know what part of them is dangerous and where it is too far. Maybe the hitboxes of the spikes 'collecting' area could've been bigger. After dying a few times the death screen also became a bit annoying, because it took quite some time and then I'd have to wait a few seconds until many (big) spikes fell again. But I also have to say that the player animation was funny and the death animation was also good.