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Nothing could've prepared me for what walked through those doors man, I legit flinched a little. Picking up bullets seems cool, they're nice and glowy like coins so it feels good to pick them up. If we could see the bullets being propelled that would make it easier to see where they end up too. Also sliding is kind of a pain to do, maybe it can be right analog click instead of (x) so I don't have to take my thumb off the analog stick. Playing on win 11 with an xbox series controller, didn't feel any rumbling.

Thanks for the gripes, and for playing, I'll try to address them come next time. I'm starting to feel baffled with this rumble issue. I might need to include a rumble test program with the game if it keeps on happening. I want to blame Godot, but more often than not it's somehow my fault.