I liked landing hard shots on the birds. I think it's really smart to not give the full WASD movement, and only allow going in the direction you see, so player should always choose between shooting for points or moving away from danger.
Cudos for adding different input types, though that might have distracted you from more testing and improving core mechanics.
I think if you polish it up and add some more dangers to make the escape feel better, that can be a funny nice game.