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Yeah, I think the main reason melee seems difficult is because it's much easier to avoid close-ranged fights as a magic user, being able to stay at a distance. I think their charged attack are fine enough and I do like the fact that their charge attacks can change between staves. I think their biggest damage comes from Fluxbolt, that one that can hit 3 times with an explosion, as it's surprisingly powerful and can shave off a single opponent's HP very quick. They're also completely able to move and dash around while casting spells, which makes it very easy for them to keep a distance.

I do find a lot more fun in trying to follow the enemy's attacks to parry them, so that's probably why I put up a whole warrior paragraph, hehe. Mage is also pretty fun when it's easy to make enemies explode with the damage Fluxbolt is capable of outputting.

Atlyss is definitely very fun though, looking forward to the future as well!