I looked into this but I could not replicate the issue. The only thing I can think of is that you might have hit quit, which usually closes the application but on browser instead just locks you out. Try playing again and if you have the same issue then I'm unsure what to do.
AnxietyBomb
Creator of
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Thanks for the feedback! The dialog staying on during fights is due to it not checking or freezing the combat or the player. I kept it like this to keep the game short as some of the dialog would have made the game stretch out but in my next project ill work on have distinct game states. The enemies do have a hit sound and a small animation but they are a bit subtle ill look into particle systems to add more oompf for my next game. :)
Upon further investigation I have found the issue for the scaling. However this problem lies to deep in the project and so I would have to make the game over again.
For those who are curious where I went wrong:
When I made the project I set the Unity inspector resolution to HD 1920 x 1080 and built my projects UI and art around that which made it so when I built the project the resolution it tried to display would be crunched causing the issue above. This issue can be fixed by changing a few transform details on the UI but the art would have to be redone in order to line up.