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asukachikaru

21
Posts
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing! I did plan more stats, including “love” or “dream”, unfortunately had cut them due to the tight schedule. Hope to add more depth to the game if there’s a chance!

Thanks for playing; sorry the game doesn’t have great feedback right now, Will try to improve UI and feedback in the future.

Thanks for playing, I appreciate your feedback and kind words! Will definitely focus on the player feedback part.

I loved the retro-style graphics and music, would love to play this on a handhold. The battle mechanic is also interesting, a lot of potential. Some tooltips for the dice effects would be great.

I liked the sound effects and music, overall great audio. The time-stop mechanic is satisfying. Well done!

Thank you for playing and for your honest feedback! Currently the game lacks indication and feedback, and that brings unnecessary frustration. I’m aiming to fix that in the future.

Thanks for playing and for your honest feedback! Unfortunately the UI and indication parts are very unpolished, and I’m prioritizing to fix that in the future.

Movement is a bit slippery but I found it fun :D I like how you implemented voice-over, clever and efficient!

Great visual and audio. Enemies are pretty tough but I like how you made the time slow/ stop effects have a wide range so it does not have to direct hit enemies. A lot of strategy and puzzle potential. Well done!

Thank you, glad you liked the idea!

Awesome intro! Chronos is badass and the intro made me excited about beating him. I like the audio too. Well done!

A rhythm game in a jam! Overall very polished game, the music is great. I liked the atmosphere a lot.

The goal is a bit confusing, but I like the time mechanic where the time is only ticking when the player is moving. It forces the player to think about every move, adding a strategy layer to a platformer.

The goal is a bit confusing, but I like the time mechanic where the time is only ticking when the player is moving. It forces the player to think about every move, adding a strategy layer to a platformer.

Solid action game. I like how you crafted each obstacle to be hard enough but not impossible. Even when I die I can always see what part of execution I need to change. Well done!

I liked the atmosphere! Excellent choice on the tileset and the sound effects.

Great game! The gameplay is simple yet addicting. The graphics and color scheme also made it easy to catch even when time is ticking. Well done!

Very polished game! I like how the apprentice defaulted to circling around without the cursor moving, presenting the unsettling mind. Solid gameplay and atmosphere!

Fun game! I like that if you failed once or twice in an attempt you'll likely bump into the time limit, probably a lot of playtests and configurations behind. Good job!

Thank you for those kind words! Very glad you had fun with it :D

I'm glad you did!