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Bob896

5
Posts
A member registered Nov 26, 2022

Recent community posts

Hello!

I have found this game here 3 days ago and I have to tell you that this is a valuable gem in this category. Usually these type of games are in 3D, but your game has beautiful 2D Anime style, which is very rare and uniqe (the other 2D dating/feeding game what I have seen is "Project: Quimbly", but your game has much better visual style).

Let me give you some feedback, and some ideas what could make your game even better:

1 - Technical improvement suggestions:

- Add bulk purchase option in the grocery store (e.g. buy 10 cakes with one click)

- Add save game function to manage separate save files (useful for testing alternative storylines and game updates).

- Remove or limit "Replay mode" cheating. When we start a new game, it allows us to go with easy mode, even if we haven't played the game before.

- Sometime the text size become very small in some conversations. It's total random, but usually occures in the end game. (No issue with letter size in the early and middle game.)

- Textbox and picture separation is needed. Sometimes textbox is merged into the picture during conversation (common in the end game that layers are mixed).

- Feeding conversation speech bubble should disappear when we click to end feeding. If you don't close it manually, then it's still visible at the main screen.

- Please reconsider money management. If you can work once per day, it's very hard to go above 2000 cash as you keep spending money in the grocery store. Currently the expensive items (10k cash or more) can be tested only in cheating "Replay" mode which is not good. It's impossible to collect 100k for the Lamp in normal game mode, so we have no chance to get Afirah.


2 - Gameplay improvement ideas:

I think it would be useful to create a different Talk menu for the girls without romantic relationship (no dating option, just feeding) like:

- Plant Girl. Currently she is in the main menu screen. She could be added to the new Talk menu with different feeding options (e.g. plant nutrients in addition to water). Some outfit on her would be also great. Random interactions also recommended.

- Dark Elf. Very good end game, but some more early-mid game content and interactions with her would be great, and reveal her weight in each stages.

- Claire. Amazing story, but we are involved mainly in the end game. Need some more interactions with her in the early - middle game, and explain the story in more depth with her boyfriend and his expectations. (reveal weight stages if possible).

- Sherry and the 2 blondies storyline is also good. Some more story elements for early and middle game would be great to see her progress in more details. Maybe the other blondies and boyfreind can be also included, especially at the beginning to see their story in more depht. (add lbs numbers if possible).

- Sarah. A quick storyline would be great.

In the non romantic storyline feeding was implemented for Emma and Afirah, but if you could add it for the other non dating girls, that would be great. Maybe add dating options later for Sherry and Claire as alternative storyline depending on choice. (e.g. one time choose in a conversation which could start to an exciting optional storyline).

There is plenty of room for early-middle game story content for specific characters (e.g. Claire, Sherry, Emma) which could add more flavour to their story. If you like any of these ideas and you would like to implement some of these, then it would be super awesome.

- Summary

This game is amazing, we definitely need more Anime dating/feeding games like this. Not sure how many new content will you add to this game, but maybe you can use this game engine (with similar mechanism) to create a second game with a different theme (e.g. farm management theme with adorable animal girls like Chiroki - e.g. cow/pig/cat girls, etc) - Just an idea.

Very cute characters, brilliant work, excellent story, keep it up!

Hello!

Thank you for your hard work on this game, really appreciated.

Very good quality Anime Game with beautiful art style, we definitely need more like this. Do you have plans to create a 2nd game with the same game engine (similar mechanism)? If you could share your 2025 plans than would be great.

Hello!

Thank you for your hard work on this game, really appreciated.

Can we get an update about developement status?

Some features (like round face) are still missing.

No post since June (1.2 uodate). Can we get some hints about 2025 roadmap plans?

Hello,

I have tested 0.5.2 and I have found few minor bugs:

1 - on character creation screen, when scrolling very down to see the rest of hair and clothes options, the mouse scrolling rotates the character on the right. So the caracter screen and scroll down menu mouse activity should be separated.

2 - one of the new clothes (one piece dress) has a big hole at the back of the cloth (not sure if it's bug or design)

3 - When level up, you can get illness tolerance stat. Where is counted? How does it work? I beleive it should be counted at character stat page under passive happiness points section where other level up stats are counted, but it is not there.

Three recommendations:

Thanks for the illness meter, and for the food warning icons for bloating and illness. It's a great feature.

1- Could you please also add bloating meter? It's really needed to see the bloating levels because on medium/higher levels cannot determine if we have the normal shape or the bloated size, and to see how many time do we need to wait to get the bloating effect removed.

2 - Arm lenght adjustment is needed for higher levels

3 - Character texture width adjustment would be useful to get a more round like shape. The caracters are expanding to two directions only (rear and front) but not on the sides, so some wideness related redesign would be great.

Great update anyway, please keep up the good work.

Dear Developer,

Thanks for the update.

I have tested the new 0.5.1 version, and I would like to highligt few areas which need improvements.


I. bugs:

1 - as it was already mentioned below the food icos in the shop are not properly scaled (lots of narrow food icons). e.g. please compare Soda icon with version 4.2, and you will see the difference.

2 - how to quit from menu? Only ALT + F4 works

3 - it seems the character/room does not save the exact setup when you leave the room. If you go to the shop/NPC, then you return to the room:

  • bloating visual effect disappears (still bloated. but not visible)
  • illness visual effect disappears (still ill. but not visible)
  • furnitures in the room rotates slightly on return (looks like if they were newly dropped to the room)

4 - some cloth textures are still broken as size grows.


II. Problems (not bug, but not so good for gameplay)

5 - food addiction

When addiction occurs on higher level you need e.g. few hundred cookies, and you cannot eat anything just that single food to remove addiction effect. If you have that badge which gives you the addiction, then you are trying to stock some reserves from that particular food, because it's usually rare in the food store (sometimes you need to wait 3-5 days to be able to buy). But if the high level character is hungry, it will eat ALL of your reserves from the addiction removal food (thousand of cookies just with one click if we use "serve all") and nothing will remain for next time when addiction occurs. :-(

Other option is to click few hunderd times (using "manual serve") to remove addiction effect which is also not good.

So we need a scaled serve option here like "serve 300 units" instead of "serve all", becuase we definitely don't want to use all of the rare addicion removal food with one click.

6 - illness

I don't like that so much. Lots of food makes characters ill for long time (belly rub does not speed up the removal as quickly as expected) and this interrupts the gameplay.

Could you please mark these toxic foods in the description to avoid? Or at least mention the "safe quantity" which does not make illness?

7 - bloating

Lots of food makes bloating, and I belive it's not soo good. It removes the original shape of the character for long time (belly rub does not speed up the removal as quickly as expected)

Could you please make this bloating optional in the menu? If someone likes it, then feel free to enable in the manu, but who don't need it, please let them disable. Or at lease please mark these type of foods what we whould avoid if we don't like the bloating.

8 - size increase is ok, but it's focusing only on 2 directions (back and forward) but not to the sides. If you have some time can you adjust the wide thickness of models? High level characters looks like a car (rear and front) not like a ball.

9 - the new eye types in the character creation are a little bit weird/scary to me, so I would prefer the old "cute" eye types which fit more in my opinion.

10 - I beleive the new voice styles are too serious for these cute characters, so I disabled voice in menu as it does not fit. (some more cute voice style would be preferred)


To sum it up, great work, please keep up the development.

But I will stay with version 4.2 because too much bloating and illness are interrupting the gameplay. :-(

Please make these optional in the menu, or at least describe these side effects in the related food description, then we can avoid using them.

Thank you.