well crafted atmosphere with music to support it. I really like the art style and the concept! I kinda got stuck by the overturned table/bookshelf blocking the hallway.
CinderousWorks
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Really clever interpretation of the theme, I looooove the mechanic of hiding in folders. The art was good, controls felt good and the music complimented the atmosphere. The lighting felt a little too dark and the the game felt really challenging but I think you have a really solid base here! Really great entry!
Thanks for your time and feedback! I regrettably didn't test out controller too heavily on the HTML version, but I did notice that the right trigger sometimes did and didn't work for me as well after submitting, something for me to look into for next time! I'm glad you enjoyed some aggressive de-thatching ;)
Really interesting stylistic choices - I loved the old movie style intro, music and general look/feel to it. I also was pleasantly surprised to see all the items I gathered displayed at the end. The zoom out on the dash felt a bit jarring for me but other than that I enjoyed this entry, really nice work!
I like the pokemon-esque blend with binding of isaac, clever! The mimic ability great as others have mentioned and I liked the art for the enemies. A small tween to move the enemies/player when attacking or taking damage would have been appreciated, but this is a great base to build off of. Great work!
I really liked this - I've played a few games now where the idea is to "erase information" to some degree and this might be my favorite so far. I really liked the little extra mechanic of the letters trying to escape and the art/style was fantastic! One minor complaint is that sometimes the letters escaping would overlap and it was really difficult to tell what either of the letters were but other than that great job!
Fun runner game, I liked the art a lot and the concept was a neat twist on the classic runner game that applied to the theme. It felt a bit on the longer side, I think I would have liked a percentage or numerical indicator for the word-collected-progress as it looked like the notepad was filled up but I guess it wasn't. Controls were nice and responsive, well done!
I like this take on the theme! The gameplay was a little repetitive but I enjoyed it. You often see the idea of "erasing information" applied to 1984-esque futuristic dystopian settings so it was cool to have the medieval twist on it. I would have liked to have the "traits" of the panel displayed along the sides or somewhere for easier reference all at once. The art/animation was charming and fit the setting well. Nice work!
A solid platformer entry! The pig and the setting gave me some vague Tomba! vibes. I liked the ability to toggle the shader and the controls felt solid. I imagine it was related to time - but a bit more feedback on taking damage would have been appreciated, it felt a little unclear how much health/damage I had. I really liked the art style and appreciate the music as well, good work!
Thanks for taking the time to play and leave this great feedback! I do agree that the chute could benefit from either a clearer sprite or an additional HUD element to indicate it's direction for clarity. Admittedly, my pre-submission playtesters were all New Englanders, and after watching others play and gathering feedback I see now that I was in a bit of a New Englander-snow-experienced bubble! Balancing the "passing" threshold as well as the ability to discern locations to clear is high up on my list to address going forward. Thanks again for your time and all your feedback!
Thanks for taking the time to play! I really enjoyed these two songs and I was fortunate in my searches to have found them as I felt they fit really well.
Thank you for your time and your feedback I really appreciate it! I'm glad you felt it captured the experience well as that's what I was shooting for - inspired by the recent weather we've had up in the north east! Had I more time I wanted to add sprites for the snow piling up on the cars/buildings for a little bit of a laugh but that didn't quite make the cut! Thanks again for your feedback and kind words!
This game was really interesting. The mechanic at first glance seems simplistic, but I found it making me really forget which room was where after the first couple days and represents the memory loss really well. I found it a bit moving, relating to the never-ending list of tasks that I must complete before days end, and feeling bad for this being who is living this life. The music created a great compliment to those feelings. I enjoyed the twist ending as well. Really well done!
I really liked the stylistic choices of this one from the shutter sounds to retro look of the everything . It took me a minute to figure out exactly how it all worked but I enjoyed the challenging platform/puzzle blend once it clicked. I feel like it could benefit from a brief tutorial/overlay - mostly indicating that an erased tile will switch sides. Great work!
Thank you so much for playing! I really appreciate your feedback! I encountered the "accidental exit" a bit late in my playtesting so I threw a half-baked solution of making that impossible within 10 seconds of starting, but I definitely need to improve that as it's frustrating as hell when it occurs. I can appreciate the frustration of going through a level again after getting most of it done! I will have to think on that one. Thanks again for your time and comments!
Creepy! The first time I clicked a "mimic" file I left my seat a little lol. Atmosphere is really well done, I dig the graphical style. The objective was a bit unclear at first (I thought the trash can icon was "erasing") but after I figured it out I got the hang of it. One bit of polish I'd suggest is when you click into the monitor to view it, it also "executes" that click on the screen as well, so I accidentally clicked files I didn't mean to click a few times. This game also taught me that I suck at flappy bird/frog. Well done!
I loved the art of this game, it was also a clever take on the theme - having the snow erase your tracks. The sound was great and the game did a good job of creating tension with the watchers. I think my only criticism is I would have liked to progress the opening dialogue bits at my own pace, they moved a touch fast for me. Otherwise, great entry!