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CinderousWorks

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A member registered 87 days ago · View creator page →

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well crafted atmosphere with music to support it. I really like the art style and the concept! I kinda got stuck by the overturned table/bookshelf blocking the hallway.

Really clever interpretation of the theme, I looooove the mechanic of hiding in folders. The art was good, controls felt good and the music complimented the atmosphere. The lighting felt a little too dark and the the game felt really challenging but I think you have a really solid base here! Really great entry!

Thanks for your time and feedback! I regrettably didn't test out controller too heavily on the HTML version, but I did notice that the right trigger sometimes did and didn't work for me as well after submitting, something for me to look into for next time! I'm glad you enjoyed some aggressive de-thatching ;)

High praise indeed to be even mentioned alongside the great Stardew :) Thanks for playing!

Thanks for playing!

Really interesting stylistic choices - I loved the old movie style intro, music and general look/feel to it. I also was pleasantly surprised to see all the items I gathered displayed at the end. The zoom out on the dash felt a bit jarring for me but other than that I enjoyed this entry, really nice work!

I like the pokemon-esque blend with binding of isaac, clever! The mimic ability great as others have mentioned and I liked the art for the enemies. A small tween to move the enemies/player when attacking or taking damage would have been appreciated, but this is a great base to build off of. Great work!

I really liked this - I've played a few games now where the idea is to "erase information" to some degree and this might be my favorite so far. I really liked the little extra mechanic of the letters trying to escape and the art/style was fantastic! One minor complaint is that sometimes the letters escaping would overlap and it was really difficult to tell what either of the letters were but other than that great job!

Fun runner game, I liked the art a lot and the concept was a neat twist on the classic runner game that applied to the theme. It felt a bit on the longer side, I think I would have liked a percentage or numerical indicator for the word-collected-progress as it looked like the notepad was filled up but I guess it wasn't. Controls were nice and responsive, well done!

Thanks for your time and feedback!

Thanks for playing and your feedback! It's a little bit of both (completion/efficiency) in it's current form, but I think requiring the minimum completion can take away a little bit of the fun so I'm reconsidering it for further development. Thanks again!

This is a great puzzler entry - I didn't know what to expect based on the title and I was pleasantly surprised! The core mechanic is fun & satisfying and the level design is really well executed to take advantage of it. Awesome job!

Thanks for sharing this I was wondering the same thing!

Very nicely polished, the art style is wonderful and on theme. There was a surprising amount of depth to this and I really enjoyed it for a few runs!

Well thought out levels, reminds me a bit of Chip's Challenge. Love the retro look and the graphics all mesh really well. Good amount of challenge too, I struggled with the smiley face boss who was quite menacing as he hurled fire balls from above! Great work!

I like this take on the theme! The gameplay was a little repetitive but I enjoyed it. You often see the idea of "erasing information" applied to 1984-esque futuristic dystopian settings so it was cool to have  the medieval twist on it. I would have liked to have the "traits" of the panel displayed along the sides or somewhere for easier reference all at once. The art/animation was charming and fit the setting well. Nice work!

Thanks for your time and feedback!! I got a kick out of the idea of ruining someones lawn (or trees!) with a snowblower - I wanted to expand on that idea a bit more but had to cut it for time reasons, I hope to revisit it post-jam :) 

A solid platformer entry! The pig and the setting gave me some vague Tomba! vibes. I liked the ability to toggle the shader and the controls felt solid. I imagine it was related to time - but a bit more feedback on taking damage would have been appreciated, it felt a little unclear how much health/damage I had. I really liked the art style and appreciate the music as well, good work!

Thanks for taking the time to give it a try! I'm glad you experienced a lot of what I was looking to capture from my real life experience!

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Thanks for taking the time to play and leave this great feedback! I do agree that the chute could benefit from either a clearer sprite or an additional HUD element to indicate it's direction for clarity. Admittedly, my pre-submission playtesters were all New Englanders, and after watching others play and gathering feedback I see now that I was in a bit of a New Englander-snow-experienced bubble! Balancing the "passing" threshold as well as the ability to discern locations to clear is high up on my list to address going forward. Thanks again for your time and all your feedback!

Thank you for taking the time to play! I do agree after getting some feedback and watching some others play, the objective could have been made a bit clearer and I should have prioritized some of my ideas around that higher, lessons learned!

Wow! What a wonderful thing to read, thank you so much for your kind words and for taking the time to play!

Thanks for taking the time to play! I really enjoyed these two songs and I was fortunate in my searches to have found them as I felt they fit really well.

https://opengameart.org/content/windchill

https://opengameart.org/content/snowy-music

Thanks for taking the time to not only try it but give it a second try, I sincerely appreciate it! I'm glad it clicked for you. Anything you think I could do better to help people over that initial hump?

Thank you for your time and your feedback I really appreciate it! I'm glad you felt it captured the experience well as that's what I was shooting for - inspired by the recent weather we've had up in the north east! Had I more time I wanted to add sprites for the snow piling up on the cars/buildings for a little bit of a laugh but that didn't quite make the cut! Thanks again for your feedback and kind words!

Thanks for playing and for the feedback! I really like the idea of some sort of progress bar/indicator, great suggestion! I'm glad you enjoyed those details as much as I liked adding them 😁

This game was really interesting. The mechanic at first glance seems simplistic, but I found it making me really forget which room was where after the first couple days and represents the memory loss really well.  I found it a bit moving, relating to the never-ending list of tasks that I must complete before days end, and feeling bad for this being who is living this life. The music created a great compliment to those feelings. I enjoyed the twist ending as well. Really well done!

This was fun! I think it would have benefited big time from little sound effects during the various activities - keys clacking for guesses, locks clicking, etc. The password guessing was challenging but satisfying when you got it. Well done!

I really liked the stylistic choices of this one from the shutter sounds to retro look of the everything . It took me a minute to figure out exactly how it all worked but I enjoyed the challenging platform/puzzle blend once it clicked. I feel like it could benefit from a brief tutorial/overlay - mostly indicating that an erased tile will switch sides. Great work!

I really like the whiteboard effect, that and the map gave it a sort of Inscryption-esque feel. The gameplay was a bit confusing at first and it took me awhile to figure out I could rotate things. I did enjoy it once I got the hang of it. Nice execution!

Nice twist, it's a fun game. I liked the "multi-layer" threats, e.g. the helicopter loses its propeller, added a nice extra challenge

Thank you so much for playing! I really appreciate your feedback! I encountered the "accidental exit" a bit late in my playtesting so I threw a  half-baked solution of making that impossible within 10 seconds of starting, but I definitely need to improve that as it's frustrating as hell when it occurs. I can appreciate the frustration of going through a level again after getting most of it done! I will have to think on that one. Thanks again for your time and comments!

Creepy! The first time I clicked a "mimic" file I left my seat a little lol. Atmosphere is really well done, I dig the graphical style. The objective was a bit unclear at first (I thought the trash can icon was "erasing") but after I figured it out I got the hang of it.  One bit of polish I'd suggest is when you click into the monitor to view it, it also "executes" that click on the screen as well, so I accidentally clicked files I didn't mean to click a few times. This game also taught me that I suck at flappy bird/frog. Well done!

Loved the reimagining of Papers, Please with a modern/topical twist. Sometimes the rules could feel a bit ambigious, but I think that's intentionally part of it, "moral" choices and such. A chillin entry due to its relevance but well executed

This was really challenging, it made you think outside the box. A nice sokobon style game that give me a bit of Chips Challenge vibes

I loved the art of this game, it was also a clever take on the theme - having the snow erase your tracks. The sound was great and the game did a good job of creating tension with the watchers. I think my only criticism is I would have liked to progress the opening dialogue bits at my own pace, they moved a touch fast for me. Otherwise, great entry!

Loved it, the art style is fantastic and I really enjoyed the rubberband and stapler guns.

The last two commenters sum up my thoughts perfectly - Loved the progression of mechanics and I can't quite place my finger on exactly what but it totally reminds me of something (and feels like) from the early 90s

This was fun, I also thought "inverse" lemmings. Great first entry!

Thanks! I enjoyed yours as well, my idea actually began as a mowing game inspired by my wife's obsession with the lawn mower in Dinkum but I ended up taking a bit more inspiration from our real life weather recently :)