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cswkr

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A member registered 6 days ago · View creator page →

Creator of

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Thank you for playing and for the feedback!

Visual clarity and difficulty balancing are definitely things I would have loved to focus more on if I had the time. It's definitely going to be a top priority for me in my future game jams.

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I'm unexpectedly busy tonight -- I will get to these tomorrow for sure though! Really sorry

Thank you, I really appreciate it!

Thanks for playing!

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Thank you for playing!

Yep, the intro is definitely a bit too long (at least in a game jam rating setting) and I didn't have time for a skip button. Sorry about that!

Is it multiplayer only? If so, I might not be able to give it a try, sorry.

No worries!

Already played and rated! Excellent puzzles. Keep up the good work, man

Nice job! I think I had the same issue the last comment brought up. Other than that, it was really creative, and the little cameo from "AI" in the dialogue made me laugh

Played, rated and left a comment. Nice work! It's a shame you accidentally deleted the file.

This was really fun! I think the interpretation of the theme was clever, and I liked when I could launch myself super fast. Also, the text that appeared just saying "Drugs" was hilarious. I just think the game could do with some music and a little more polish in the menus, but other than that, nice game.

Trying yours now. If you get to it, mine is here! 

https://itch.io/jam/brackeys-13/rate/3342964

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This is my first game jam ever, and I would love to get some feedback! Here's my game: https://itch.io/jam/brackeys-13/rate/3342964


Obviously, I'll play and rate yours as well!

Really impressive game!

Here's mine: https://itch.io/jam/brackeys-13/rate/3342964

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If you get the chance, here's mine: https://itch.io/jam/brackeys-13/rate/3342964

It's my first jam game ever. It has a 4-minute-long or so cutscene at the start--if that's too long I understand. That being said, I would really appreciate it!

Here's mine: https://itch.io/jam/brackeys-13/rate/3342964

Enjoy!

Here's mine! https://itch.io/jam/brackeys-13/rate/3342964

I'll check out yours.

Thank you for the kind words!

I'm glad you liked it!

And thank you for teaching me the importance of playtesting, hahaha! The vases originally used to break a lot easier, but I ended up increasing their "minimum break velocity" near the end of development and forgot that it created a loophole. So no, it wasn't intended, but nice thinking!

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Thank you! And noted about the brightness.

On a side note, I'd like to see what Mr. Beef could do to the artifacts in this museum, lol!

I appreciate it!

Very simple, but very fun. The dialogue made me laugh.

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Here's mine: https://itch.io/jam/brackeys-13/rate/3342964#post-12255372

Have fun!

Edit: played your game and it was hilarious, nicely done

Thanks for playing!

Thanks for the feedback!

I thought the concept was pretty funny and fit the theme well. Obviously I would have liked to see more of an ending but hey, one week is a short time to make a game so I get it. I also enjoyed the tasks that required the mouse. Good job!

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Also my first jam! Here's mine. Going to try out yours now. https://itch.io/jam/brackeys-13/rate/3342964

Edit: I played, rated, and left a comment on your game. It was quite fun!

Played and rated yours. It's nice!

Pretty fun, and I like the improvisational aspect of it. The art style also adds a lot of character, and the graph at the end was really interesting to see. Nice job!

Trying out yours now. Here's mine - enjoy!

https://itch.io/jam/brackeys-13/rate/3342964

The puzzles really impressed me for a jam game, because good puzzle design is often so much harder than even polishing a game. I appreciate how much thought went into making such clever solutions (and I'm still proud of myself for beating the third level so quickly!) The "loading" animations are also fun to watch. Great work!

Your game has such a funny concept, good work!

Here's mine, if you have time: https://itch.io/jam/brackeys-13/rate/3342964

Nice game!

I think potions requiring "ranges" like energy, toxicity, etc, is a really unique way to go about things.

The icons for the ingredients also look quite nice. However, I think the shop menu could do with slightly better formatting, as some of the icons and prices overlap each other. I also think it could have fit with the theme better if there were worse consequences for making the wrong kind of potion, as currently it seems things can go wrong without much consequence. Other than that, I think you have a really cool take on a potion-making game! great work

My game is here--I'm playing yours now:

https://itch.io/jam/brackeys-13/rate/3342964

Thank you for playing!

This was my first jam, but next time I know to keep intro dialogue concise and skippable. Now that I understand people want to rate games quickly, I can see how having a long intro is a problem where for a normal full-length game it might be acceptable. I'm glad you enjoyed the game!

I'm glad you liked the game!

I intended to keep the level a bit dim to get across that idea of being in a museum closed for the night. Although, I'm aware that some monitors treat dark colors a little differently, which can make it difficult to see. Next time I make a dark game like this, I'll add a brightness slider. Thanks for the feedback!

Thank you!

I wanted to walk the player through the mechanics at the start as a little tutorial, but I didn't end up having enough time. Also, I hear you about the cutscene--if I ever update the game after this jam the first thing I'll do is shorten it a bit and add a skip button. Glad you liked the game!

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Thanks for playing!

You can enter through the door blocked by stacked crates north of where you start--to escape, just return to where you started. Good point though, I should have made that clearer!

I love it! Very reminiscent of Papers Please with the high stakes and how the complexity slowly ramps up. The art is great (I appreciate a consistent color palette) and the subtle glow on the UI is a nice touch. Other than that, I think it would be cool if the NPC varied his dialogue a little more every day.

Good work!

Thank you for playing!

And yes, I tried to force myself to a "pixel perfect" visual style (a low resolution upscaled) but this made some of the fonts a bit challenging to read. Next time I do something like this I'll pick bigger fonts or a higher resolution!