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dreadreddragon

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A member registered Apr 01, 2021 · View creator page →

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Hosted a tutorial game at the 2024 AnthroExpo convention, played with 8 people, and had a blast! I gave a quick overview of the rules and then we played a short game.

 The rules make for some fast and fun gameplay with room to experiment! It was fun to watch all of the players build their ship together and come up with crazy ideas to solve the Koboldashi Maru scenario I created. Combat and health statuses aren't overly complicated, and the different room abilities can be pretty fun. Some rooms are more useful than others, but I guess that depends on the kind of space adventure you go on.

The hard part was making opposition to the players. The stats aren't super hard to keep track of, but making an entire ship with an opposing crew means that the PCs take their turns and then the Gamemaster takes the same number of turns while they watch. Taking away jobs from the enemy crew makes fights a bit too easy, but tracking each job and location on the enemy ship is a real slowdown. But that's one of the limits of one-page RPGs, so I'm not too bothered.

The page itself is well-condensed, but sometimes it's hard to find where different abilities and rules are actually used (like the different actions in combat, or weapon systems)

Overall, a super fun one-page RPG that I'm excited to run again and again!

Thanks for the reply!

This game looks awesome! I'm planning to run it soon and I had a few questions, in case I need to explain stuff to more people.

  1. How does Braverism determine the turn order? How do you determine when the ship automatically attacks?
  2. How low do dice pools go? (ex. a kobold with speedery 1 that's Wounded would have -2 dice rolled)
  3. Does the Machine Shop extinguish fires when it fixes an inoperable room?
  4. Does a Pilot's Evasive Action cause an attack to miss the ship entirely on a complete success? Or just hit another ship if there is one?

I'm looking forward to playing!