yeah, uninterupted beaming is required. the beam is programmed to move with the player, to simulite a constant laserbeam
so damage per one of your bursts would have been very low, likely not enough to kill it
Yeah, it was meant to be using the Theme Eraze in the way of erazing the enemies from this dimension, and have more of a theme around that and a bit of lore adding to it, but we were short on time and had to settle for a playable prototype.
Can you tell me more on the beam interaction with the enemies for u? I tested both in engine and on itch, and the enemies do die on my end. Does the collision work for u?