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Gottinn

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A member registered Jul 27, 2020 · View creator page →

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Thanks! Yeah, I've made some updates and I plan on publishing them tonight which should hopefully clear things up for the most part. For the 2nd minigame, you have to play the notes in a scale because "built to scale," which a lot of people had trouble figuring out so don't worry, it wasn't just you haha. Again, thanks for playing!

Thanks for playing! Yeah all the gameplay things have been updated, so if you want, come back after the jam to see the post-jam version. We had an idea about all the fish we wanted to implement but ran out of time. As for the black hole… swiss cheese has holes so uh, black hole. And tbh the whole game is like a silly gag anyway haha

I love the aesthetic of the game! Being able to build next to the things I already built was something I didn't expect, and I really appreciate that mechanic. The movement is also quite nice and feels like it would be a Lego since the directional keys only turned the player rather than moved it in that direction. I think the main thing that wasn't mentioned is having the arrow (the one that points which way you're facing) visible no matter what. I noticed the arrow would be blocked by my turrets and such, so putting it on a different layer like UI would probably help. Other than that, really nice job!

Sorry, basically you just play the notes in ascending order which, in music, is usually called a scale

Its for playing the notes in a musical scale haha. Yeah I definitely need to make that more clear since apparently lots of people are confused about it

Really fun mechanics that all work together well with the main mechanic! Initially I was disappointed that there was only one mechanic in each room (either turret, key, etc.), but once I got to level 20 and you started mixing together the mechanics, things really started to pick up. Great submission, definitely one of my favorites!

Actually enjoyed this one! I think it'd be better if the player didn't knock around the other tool since that's pretty tough to control, but really love having to swtich and plan out your route to screw/nail down as many as you can in the short time. Cool submission, looking forward to more!

Fun bullet hell! At first I was a bit confused as to what was happening, but once it clicked it become pretty fun. I think having some moments where the boss is stationary would help balance the game, since it's quite difficult trying to not only dodge all the attacks but also line yourself up perfectly so that when you shoot, the bullet meets the boss. Anyway, still a fun game!

Cool mechanic, it's very interesting! I like charging up my attack and launching myself to new areas or throwing the giant cheese ball at boxes. I think it'd be good if the player felt less floaty, that way it feels like I have more control over my movement. Also, I sadly got stuck on level 4 in that big hole and couldn't get out. Wish I could have kept playing! Nice job though for the jam!

I enjoyed playing! Although admittedly it took me way too long to realize I should hold to eat instead of tapping. Wish there were more levels! Nice job!

Great game! I've played similar games like this on my phone, but the puzzles here really had me thinking! I really enjoyed figuring out the solutions. Although, I'm not sure if something broke but I sadly wasn't able to keep playing after the 5th room was added (couldn't click on any of the furniture anymore). Also, some of the input felt a bit awkward since sometimes my clicks wouldn't register, although this is just a small concern. Overall, really great submission, good job!

This is a cool concept! I liked trying to predict which resources would be taken up, and seems like I was wrong most of the time haha. Since I didn't actually know how the game worked at first, I kinda just built some of everything, not knowing what to prioritize. Not too sure how that could be adjusted, but just a thought. Otherwise, a cool take on the theme and the death animation was really fun to see!

Really like this mechanic, it could definitely be expanded! Also the art is fantastic and works really well for this game! I wish there were more mechanics like different "enemy" types and what not, but the game is nicely polished. Great submission!

Thank you! Yeah, gotta play the fish notes in a musical scale. I’m really glad you could still finish the game because the intention was if someone didn’t like one of the mini games or couldn’t figure it out, they could still play the other ones to get more graters and slicers.

Haha thanks! Those were definitely things I wanted to get to but didn’t have much time left. Glad you still enjoyed it!

Sorry, are you able to download it though?

Ohh they're built to scale! You should get graters if you play them in ascending order like a musical scale

Glad you enjoyed it! I definitely wanted to put some indicator that you collected everything, but wasn't sure what to use to indicate that. Only thing I could think of was changing the tab sprite after you leave the minigame which isn't that effective haha. Thanks for playing! I have to ask though, what 2nd mini game are you referring to ? Do you know more about the cheese than myself??

Really cool mechanics! I could definitely see this being expanded, the action is great. I think a tutorial with less text would be more engaging, it took a while to figure out how to attach components. This could also be fixed with some sound effects and music! Along with the mayhem of bullets, some sounds to go along would really enhance the experience. Great job on the submission overall, I had fun playing!

Really cool mechanics! Love how I had to balance everything and multitask, really great experience! Personally, the music felt a bit cluttered, but still enjoyed the vibes. Also, I thought that I would collect the metal by just clicking on the box, so it took me a while to figure out that I had to move the workers back to the red box (although this wasn't a huge issue). Really nice take on the theme though, great job!

Yup nothing else just clicking cheese

Actually like the gameplay quite a bit! I think if the difficulty scaling was higher, it would be a really nice challenge, especially since the mechanic is easy to grasp. I think some sound effects for when you correctly press the right key would go a long way. Having the camera shake was a good touch, so sound effects as well would be even better for more player feedback! Overall, really nice submission

Ohh right completely forgot about that lol I'll go back and play it!

Should have more rating! This is really unique. With more time, adding some other types of lines or maybe even curves could really enhance the game. I think some other hints/tips would be helpful as well since most of the time it was just guess and check, so I'd love to be able to draw more strategic lines if that makes sense haha. Good work overall, I like the opening scene quite a bit!

Really love those cutscenes, it adds a lot of charm! Goldfish really do be built to scale. I think some tighter controls would definitely help to convey his strength and make the trek a bit easier. Also really liked the addition of the treads in the 2nd level, just couldn't get a hang of them. Anyway, great submission, hope to see more from you guys!

Haha I really liked the quit animation at the end, it's a really nice touch of polish!

A fellow cheese game! Love the artstyle! I'm impressed with how well the mice AI was implemented in the short amount of time. Unfortunately, after the first night I don't think I could move anymore. Otherwise, the concept is really cool!

While most of the gameplay relies on the player's intuition and guessing, I really like the parts where certain objects could only be scaled to its correct size by rescaling an already correct object (like the broom and door, that one was tricky for me).  Really great graphics and sound design and pretty fun overall!

Its surprisingly satisfying to just confidently run into a bunch of slightly small numbers. I kept trying to understand how much was added to my number based on what I ran into, but couldn't figure it out lol. Cool submission!

Really unique gameplay idea! Getting that combo is pretty fun, especially twice in a row. Maybe some other small but effective mechanics to make the gameplay more varied to really enhance the fast-paced experience

The robot model is nice and puzzles are well designed! I liked the introduction of the green blocks to differentiate this game from similar puzzle games. Wish there was more! And after typing this, I just realized everyone else said the same thing... Definitely more green block puzzles!

Cool levels! And I like how the screen zooms out at the end of each level, definitely a nice touch.  Sadly I got stuck on the one where one of them falls through a bridge or something and I can't jump out. But overall, it was a fun game!

Amazing mechanics and puzzles to boot! Love the pencil redrawing animation to match the style. Nothing else to say, just a great submission. Definitely a top contender I'd say!

Great game! Loved the cute mouse animations, the gameplay loop was fun and was really impressed with the music transition from the quieter version for the mouse to the grander version for the human. Only nitpick is having larger hitbox for grabbing the items would be a nice quality of life change, but that's about it. Great stuff!

Really smooth controls and feels great to play! Nice take on slither.io mechanics, and the snake animation is great. Wish there was more gameplay before the "survive" section to see what else you could have implemented. Also, a volume controller of some sort would be a nice improvement. Overall, well done on your submisssion!

Loved it! Super polished and very satisfying to chain together crops, allowing for different strategies. Definitely one of my favorites!

Cool game! Others seemed to have mentioned most of what I wanted to say, but I think adding a rotation mechanic for the tiles would help add variety and more strategy. Hope you continue to expand on it!

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Thanks for the insight! If you don't mind, which part of the game were you confused? It would be helpful for me to know for future reference. Thanks again! 

I really like the idea, especially having to go through the same pathway twice into to get a desired size.  Makes for interesting puzzles! One issue, after I was able to cross the first gap in the spaceship, I died and couldn't cross that same gap anymore. Would have loved to kept playing!

Those transitions were so cool! You say it's unfinished, but I actually really enjoyed the experience. The sound effects, graphics, and scene transitions really help the game stick out. And the narrative was quite touching, great job on the submission!