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Hankins Feichter

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A member registered Dec 21, 2019 · View creator page →

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Thanks so much for the comment, J! Unfortunately, unexpected personal and political events that came up in our team members' lives made it difficult to commit. It was our goal to tell a story about catastrophes, not be involved in them...

 I'd love to share some last snippets of our work when I get the chance!

First person feels perfect for the effect of witnessing the dream firsthand! Seems really intriguing :o

Downtime is key! The texture of your writing is the most important part, and this snippet here has me excited!

Thanks Elanor! We can't wait to share! :)

Preparation

-- Our work prior to 7/13 -- 

Done
  • Drafted ideas based around change and its various meanings, eventually settling on the idea
  • Found sources of inspiration for color and tone, researching existing games similar in gameplay and/or purpose
  • Talked UI, aesthetic presentation, and basic gameplay progression, sketching out screen space uses and "looks"
  • Drafted a main theme
  • Selected engine
Plan to do
  •  Create screen elements/interactables
  • Sketch out basic customer interaction,
  •  Design scene
  • Clean up main theme
(1 edit)

Big Slurps at the End of the World

-- The story of a convenience store on the eve of robot rebellion --

December 31st, 1999. In just a few hours, the world is going to end

Or so say the dozens of neo-Luddite fringe groups going around parroting the Y2K conspiracy theory, the fear that computers will be incapable of adjusting to the new millennium, causing society as we know it to come crashing down. All the more likely: business will go on as usual, and our teenaged main character will suffer through a few hours of drab labor at a local convenience store.

But what if the fringe groups are right? What if, rather than a minimum wage paycheck and new opportunities for novelty New Year's glasses, something far darker is on the horizon? And how do we treat menial workers during societal challenges? 

Play as a cashier in a comedic, satirical world

Big Slurps at the End of the World is a short, silly narrative game-based exploration of the above question. Developed in Unity by a team of five with only the most basic of basics under their belt, it is a chance for us to delve into the game production process. We can't wait to share what we've made with you all!

I'll be updating this page with snapshots of the development process as we move along.