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hot_cheese

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A member registered Sep 20, 2024 · View creator page →

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Amazing. This is pure fun!

I'm using queue_free() but the issue comes from where I use it.
Walls are RigidBody2D with Polygon2D and CollisionPolygon2D inside.
Currently when walls are fractured I use queue_free() on the polygon (that gets split into fragments). Simply using get_parent().queue_free() solves the issue (because whole wall including CollisionPolygon2D gets removed).

Thanks! That was my first ever attempt at Godot and I only had 2 evening. 

That was super fun to learn something new and taking part in jam was a huge motivation booster!

Thanks everyone for feedback!
I did a quick fix by enabling full screen mode in itch.io settings – the game is playable now. 

It's not perfect unfortunately, but I'm not sure if I can reupload it after deadline.

Anyway, thanks for playing and have fun on the jam!

Thanks for info. What browser are you using?
It worked fine when I tested it on my browser. I'll try to fix it quickly by adjusting viewport in itch.io 🤔