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InsomniEye

44
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A member registered Apr 19, 2023 · View creator page →

Creator of

Recent community posts

Cool song. Managed to finish it on the 2nd try though due to a little cheese.I only stood on the right most lane and just jump those attacks, ignoring the 1st and 2nd lane. So definitely need a bit of revamp to the attacks.

But ey, in a rhythm game, the song takes the majority of the highlight, and there are some rhythm by jumping the attacks. So I would say you did a nice job on it overall :)

It's simple, and it's fun to play for a while. But does get a bit repetitive for me.

I think some of the requests should be doable with only 1 hand, while others need both. Or maybe give the player some movement penalty when they carry more than one item. Give a little decision making for the player. And to add a little path variation, maybe put the elevator in the middle. Make them brain think slightly more when exiting the elevator and/or going to the work station.

But that's just my opinion.

Art style and music, I like it. Nicely done.

One of Them Don't Look Right :(

Slightly cheeseable. one run I stood still on top right of the screen and just shoot horizontally. only needed to dodge the one that shoot at you with a lil up down movement. (But the enemy bullet homing downgrade got me)

Very nostalgic, very good.

I like puzzles. This game is puzzles. Conclusion, I like this game.

Music, Boppin. Design, poppin.

As for feedbacks, what I wanna say have been said, so I won't make you read a lot of text.

Very well done.

I love all the minigames. Except the Data stream sanitation, the only that guarantees a health drop if you get it late game. You can't finish it before you get damaged.

That's the only negative I can think off here. But very good, very well done, very fun, very hacky :)

Wave 7, Saw a funky UI at the top right of the screen, clicked, restarted, the fun stopped abruptly :((

I was basically just zooming around with maxed out speed, rotation and reload.

Though I do think just WASD to accelerate and move is all that's needed. It was quite weird having to move with space, because my thumb was glued to it the whole run. Maybe make an option to toggle it.

And then a real BOOM when a ship exploded. Gotta get that dopamine hit every time you kill an enemy :)

But yeah, it was genuinely fun. Very fun.

Thank you for the feedback, and for playing my game 😁

Thank you for playing 😁 

Good point. I did not pay attention to the UI anchoring too much. Thank you for bringing it up, and for playing my game 😁

You have to do some bonus minigames, hinted at the menu. It was an oversight in my part however. Should've put it next to the taskboard for better visibility. Thank you for playing 😁 

Oh yeah the printer is crappy alright. Didn't have enough time to fully flash out the thing. Thank you for playing my game 😁

I had to cut some corners in order to make it in time. But ended up cutting way too much. Thank you for playing 😁

It indeed would.  Unfortunately I overscoped the project a little.  Thankyou for playing 😁 

Yeah there are some rough edges on the minigames. Glad you were able to figure them out. 

Thank you for playing my game 😁 

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In that case I'll just tell you what happened. I played 4 times. Twice while trying to read the paper. Once was told i went crazy, another said i ran out of oxygen, which supposed to see blue light, but i didnt see no blue light. Either i tilt my cam too low, or what the cause is, i have no idea. Twice, again, lost message "went crazy". Both have the guy that emits the yellow light. Tried punching him, doesn't work. Either my crosshair placement was off, or that's not the intruder. So i have no clue, what happened, what's going on. Hope this helps. (Or perhaps i'm just bad at it. Can always be the case)

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Love the little dino goobers.

Got some cases where they spawn on top of me though. Might need to make it so they don't spaw in camera view. And the hitbox seems a bit off at times, where it doesn't seem that I was touching the dino goobers but my HP went down.

Other than that, nothing to add (other things I wanna say have been said by others.)

Cute music, cute MC. A fun little quick survivor game :)

Why am I reminded of that one spongebob character that has every bone on his body broken...

Very Nice little Brain Teaser. 

I got stuck one time though because I only had 8 moves at the last exit while I needed 9. And when I redo the run, I spot one of the segment has 1 too many "movement limit", means in that level you can "waste" 1 of your movement and not have enough for the last segment.

But other than that, I can't say much about it other than it being fun and have a nice music :)

You could also not. And you could also finish "more" tasks :)

Anyway, Thank you for playing my game 😃😃

I thought the red light and green light gives different result... I guess not.

Voice acting and music is quite soothing. 

Though would be nice if there were a way to accelerate the part of the game that're "empty", such as waiting for the monologue, and speeding up the time or walking.

The endings, beautiful. I myself made multiple endings. Nice to see someone else having one :)

(Sadly I was only able to find 3 endings though.)

Also is it luna bar or louis bar? Or is there a luna bar that I didn't find?

Thank you for playing my game 😁

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I will be honest, have no clue what's going on. Just spouting some nonsense. I kind of see you are doing the type of horror where you're confined in a small space and is trying to survive, but what is supposed to be done and how eludes me.

He did the mash, he did the monster mash ~

The monster mash, it was a graveyard smash ~

He did the mash, it caught on in a flash ~

He did the mash, he did the monster mash ~

^A song called monster mash btw.^ 

Anyway, Love it. Love the vibe, the characters, the note taking, the everything. 

Very Confusing at first. After a while, still get a bit confusing. Cus random rng isn't my thing.

But i see your intent in the game. The potential is there, but unfortunately not the execution, in my opinion, for a game that wants you to survive as long as possible.

SCP - [Redacted] has breached containment. Deploy 1 guard to subdue them all.

A game where you just mow down a lot of enemies are always satisfying, combined with a good shooting sound that doesn't get annoying.

Though after knowing you're not really under threat if you just keep circling around in a 5x5 tile range kinda kills the feeling of the scale of the danger level of the monsters.

But very solid frame for the game. I thoroughly enjoyed the experience.

He Is a Man of Focus, Commitment and Sheer Freaking Will. He's the One You Send to Kill the Babayaga.

Nice Audio. Guns feels nice. one point though is that sometimes the door is hard to spot.

Very good. Very nice. Very John Wick.

Not much I can really say. Very simplistic. Though I would appreciate a way to make the dialogue texts go faster.

But the sfx, satisfying and kinda nostalgic of those 8-bit games.

Mah heart. Mah soul. I feel it vibrate and chant in joy. Very well done on the emotional spectrum. 

Nice silence after the stressful sequence.

Chosen sfx works nicely with the tone of each segments.

Very Undertale. Much good. The Eyebat thingy's sfx when it flies towards you caught me a little off guard. 

Would be Nice if there were time to dodge all the attacks. Wasn't much of a dodge window on all of them.

And I do feel like the bookless Eyebat + boar combination is harder than the book fight itself, which I think undermine the feeling of the book's power

But all in all, I like the little cat and its little story with the little cursed book.

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Yeah some can be quite janky for some people. Slightly overlooked some aspects. Thank you for Playing

my ears are being blessed hearing the voice over. I give you a score of a loud chuckle out of Laughing out loud

I am the kind of guy that don't read instructions if they're too long. But I managed to figure out what to do by just skimming through it. Kudos on the pictures. Gameplay wise, a fun little task management. nothing much to say on that :). there are some inconvenience with the control, but nothing that I would be too irritated with.

Appreciate the time you give for my game.

Let him Cook! Got stuck on a dish because I didn't see the scroll bar on the ingredients xd. 

Fun little game.

Thank you for playing. Gotta give the walk a little personality :)

Feels very nostalgic. Music is boppin. Kinda confused at first as to why the vehicle moved out of camera view, but I read the description afterwards. Very nice to play

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Honestly, looking at the gameplay perspective alone, one of the most out of the box one in this jam. 

I can definitely see the potential this game can have.

But it can get annoying at times.

You have to "balance" 3 factors using random numbers that appear one at a time, and which factor this number represents is also randomized. Feels too luck based with quite a lack of skill expression, which can be very frustrating to play when the Goddess of Luck isn't in your favor, not because you lose often, but the numbers that appear aren't what you need to complete something that's halfway done. (2/5 runs, I barely got the grey inspiration and the ones that do appear, aren't numbers that I need. Closed those runs because I got tired waiting for a random grey inspiration to appear and looking at the "Lack of Enemies" in the console)

I personally do like the game though, despite its rough edges because the concept is fun, visual is nice to look at and the song is quite boppin. 

Will keep this game as one of my "time killer" when I have some spare time with nothing to do :)

VRRRRRRRMMMMMM!!!!!!!!!!

I do fancy a little brain teaser once in a while.

It was fun making a 50 clone army with area of attack as large as half of the screen. 

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Music? Boppin. Visuals? Blocky. A very fun take on tetris. Had to think a bit when playing, which I enjoyed.

Also, ROCK AND STONE