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Jincks

13
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A member registered Feb 17, 2018 · View creator page →

Creator of

Recent community posts

Thank you for this beautiful piano music, Alkakrab. You are a very talented and generous composer. I used the track "Fly" on a short video I've made to promote my augmented reality project, Susceptible Specimens (in beta):

I may use others in future videos.

I like the puzzle-like aspect of solving problems in this community. The dialogue trees feel very fleshed out. I'd love to see what the world looks like beyond this one street, even if it's not possible to go there.

It's very atmospheric. I thought the game was silent at first but then after I got through the gate and was exploring I heard it, almost like an out-of-tune church bell. I think that adds to the disconcerting feelings of the subject. I was only able to face forward and look up and down, I don't know if that was intentional. I could walk side to side, forwards and backwards, though. That could be useful to restrict the player like this, but the game format needs to be right. I think being only able to move forwards and back, or even just forward, but being able to look in any direction would have worked better here.

Cool! I love all the colors, but no matter how many times I hit X I cannot advance. Also, the controls seem reversed. And you can clamp the camera on the X or Z axis so that it won't flip around.

I cannot load your game. When I click "Run Game" I get the Unity logo with a bar stuck at ~90% beneath it that never loads. I tried in both Safari and Chrome. Your demo made it look very dynamic.

Love the mountains and the little characters and the particle effects. The music and sound effects are spot on, too. I get warning from my browser almost immediately that the page the game is playing in takes up a significant amount of memory, though.

Wow, tricky. This reminds me of a really great and creepy game called "HIDE". Really solid concept and environment. Gotta clamp that camera rotation, and a button that restarts the scene instead of having to refresh the whole page would be appreciated.

Using multiple zones to encapsulate different choices is very clever. I had difficulty  reading what buttons to press with the tiny text, though. The description says to restart the game to experience the other endings, but it doesn't seem like there is an easy way to do that besides reloading the page, a button that resets the scene at the end would be very appreciated.

Very funny. I love that you can "yeet" npcs with your middle finger held up and then you need to throw yourself off the stage to advance.  Also, great that there are ways to return to the choice once you've reached the end scenes.  If the player falls off the stage before a choice is made, it seems that they fall in slow motion. Maybe freezing time until a choice is made (or having a hidden option) would be better?

Great music selections, too.

I am enjoying the physics that allow me to kick the balls around. I felt like a Super Sayan when I punted the dividing wall high into the air. Perhaps having some walls around the edges of the stage that have colliders on them  but no rigid bodies would be useful for keeping the player from falling into the abyss? Or in the DBZ universe you could even add flying.

The animations and music are very impressive.  I found the maze really difficult, though. I couldn't make it passed Phase 1, but succumbing to madness was fun. The fact that there isn't any rotation clamping on the camera makes it super easy to flip the camera upside-down, leading to more confusion, and more madness.