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Luca Argolo

10
Posts
2
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A member registered 18 days ago · View creator page →

Creator of

Recent community posts

Omg I loved this one, its so fun, really nailed the gameplay. I might have destroyed my mouse, though,  because I didn't realize there was a shop, so maybe making that clearer would be nice hahaha. 

Looks really good and the idea is amazing! 

I think a level system would do wonders to this, that way you would start with maybe 2-3 variables and the difficulty would be ramping up with each level. Also you could then use the first levels as a sort of tutorial because I was quite confused for a few minutes before I figured how to play.

But overall, a really solid execution, well done!

What a great little investigation puzzle! The interface controls could be a little more user friendly but other than that it works really well. Congrats!

Yesss, it was indeed inspired by Papers Please! Glad you got that :D. Thanks for playing.

Great game! I had fun with it, just at the end the waves were taking waaay too long, and I had already spent all the wood in the map so I was just staring at the screen waiting for it to end. But great job! :D

Loved the aesthetics and the different enemy types! Movement is really smooth, well done.
Just wanted to be able to lower the volume during the intro sequence, the beeps were sooo loud. But I was able to do it later on! 
Overall solid entry, I enjoyed it a lot :D

Simple idea but its sooooo well executed! Loved it, congrats!

It took some time for me to realize how to collect resources (the breaking indication is not very intuitive)
Also, some resources were too hard to find, and it took too long to collect them without the upgrades.
But overall, had fun exploring and collecting different things! Amazing job for only 2 days :D
Congrats!

Ayyy, glad you liked it, I spent way too much time on interfaces! Thank you very much!

Thanks for testing the game :D
You can actually fast forward time by holding ALT, but yeah it was supposed to have a skip button but I ended up not having enough time... Same for audio.