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maxthetomas

26
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A member registered Aug 12, 2020 · View creator page →

Creator of

Recent community posts

Did we win?

True, the difficulty curve is a bit too high, we didn’t really have time to balance it. Thanks for playing tho!

Yeah, it runs only on 1920x1080 screens and there was no way for me to code in support for multiple resolutions in jam’s timeframe, sorry.

This game only works on screens with 1920 x 1080 resolution.

Sorry, people.

u sure?

Knowing us, this game most likely will not get updated.

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Thanks for feedback! We knew there were problems with the controls (including straight path routing), but we didn’t have time to fix them :(

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Yeah, I didn’t have enough time to polish test controls at all (i started making the editor ~1.5 hours before the deadline).. Thanks for playing tho!

real moment

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did we win?

Thank you for feedback! I didn’t add saves to the game because it takes about 20 to 30 minutes to complete the game with developer commentary and I thought it’s just not needed. Will probably add somewhat saves if we decide to update the game. We already know about the issue with player-pressable buttons, but thanks again for saying!

Thanks for feedback! We went with TTS because we thought it was fitting the portal theme. I agree about the player-pressable buttons, it’s kinda bad that they appear only at the very beginning and very ending. Probably we’ll fix that later.

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Pretty simple game. Sometimes the bird is too low and you fail but it’s still a good concept! Great job!

Thank you! We know drone can clip through walls because navmesh and doors are not really good friends with each other. I don’t think I have the explanation why we don’t have the sound for drone-pushable buttons, but anyway we’ll probably do that in an update (if we decide to do one).

Thanks again for feedback and playing!

Thanks for playing!

Drone can clip through doors, you should’ve pressed E and it would’ve gone back. We forgot to mention it anywhere, sorry.

Thanks for feedback! We’ll probably fix this in an update (if we decide to do an update).

Thank you! @kitakot made the puzzles and I also think he did a great job.

Feels better to know that we didn’t record dev commentary for nothing. :)

Thank you for playing!

Thank you! We’re glad you’ve enjoyed it!

Thank you for feedback! I’m sorry about the money, I don’t really think it was your fault. I’ll talk to the lab director, maybe he could do something about it.

Yeah, drone clips through doors. You’re right, we could’ve done a joke there but the idea just didn’t come.

Thank you for feedback and a suggestion!

Thank you!

Navmesh is a great solution for “normal” walking NPCs but it’s really bad for flying things and non-static enviroments. Anyway, thanks for the solution idea! Maybe someday we’ll polish the game and release 1.1.

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Thank you!

Yeah, sometimes drone gets stuck and you need to spam the key until it moves again. I didn’t have the time to fix the bug so yeah. About the tunnel, it would’ve taken a lot of time because Unity’s navmesh just didn’t want to allow flying objects.

Thanks! We forgot to mention Portal inspiration iv dev commentary but I think it’s still clearly visible. About the drone, it really needs polishing and better collision system. Anyway, thanks again for feedback!