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Phyksar

3
Posts
A member registered Nov 24, 2023

Recent community posts

(1 edit)

Played this new version and my game has crashed upon some "jumpscare event". I processed the signal and was listening to it, then I pressed "save signal" button and weird crap started to happen - everything paused and various colorful lines gradually appeared on my screen like my gpu was dying. And then at last everything turned to black and a "Fatal error" dialog box popped up. At first I thought that this was part of a jumpscare, but then I found out that it produced the Unreal Engine exception callstack:

Fatal error!
Unhandled Exception: EXCEPTION_STACK_OVERFLOW
0x00007ff68ff716ec VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff88a69 VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff796cf VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff670d6 VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff88aac VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff796cf VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff670d6 VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff88aac VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff796cf VotV-Win64-Shipping.exe!UnknownFunction []
...

The last three calls are repeated until the end, the whole callstack consists of 100 calls.

Edit: this was 0.8.2b 0006 version.

Well, the game design is totally broken in this tech demo, I couldn't complete the last station because the so called creature was camping it all the time and it was tracking me despite my light was turned off, it was just patrolling with much faster speed than my ship could go. And after I was finally able to power the station, I was greeted with a text telling me to find the exit, completely hiding the view as the game was continuing in the background and the creature detector was signaling that it's close to me. After the screen was gone I wasn't able to control anything because the creature was already damaging my ship and this was my last life. So I was killed by a cutscene, that's just bad.

The contributing to SDF and raymarching graphics is great anyway, but the developer should consider to pay more attention to the game design if he wishes to include such punishing mechanics in tech demos.

The game concept is okay, but clumsy item and inventory controls are what keeps me away from diving into this game. The console terminal also lacks command input history featured in all console applications (up/down arrow keys) and the output of sv.ping is hard to read with no ability to scroll screen.