This jam was about making a generally unforgiving game with no real checkpoints, and has a constant threat of losing huge chunks of progress. My friend, you have done exactly that.
The music changing with the distance from the black hold, the ability to automatically get unstuck (when stuck between two rocks), and the perfect use of gravity. You attention to detail was impeccable and the flow of the game is immaculate. Well done.
PickCG
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A member registered Jul 05, 2023